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Animation Techniques

Students choose between a selection of courses that enable them to develop their competences in one domain of (expanded) animation film: 2D, 3D, stop-motion, game, VR/360°. This module attends to the specific requirements (both technical and stylistic) of each student, and focuses on the advanced acquisition of a specific skillset. They will complete a range of practical assignments that can be used as portfolio items. The module relies on one-on-one coaching, whereby students are aided in their development by an experienced professional who is active within the chosen field of animation.

Course Curriculum

Creative Animation Ateliers

Students are taken on a condensed run through the different phases of animation film development, which results in the creation of one (expanded) animation short film or installation, which can be used as a portfolio item. The focus lies on creation in context. Students will work within the confines of a specific project that is ongoing at the campus. The school organizes, for instance, frequent collaborations with local NGO’s and cultural instances, and we have several research projects that relate to animation film, such as Seeing Sound ( Specific requirements of the course vary from year to year, as they depend on the specific nature of the project(s) that will be connected to. Students have to demonstrate proficiency in creating high quality animations (in either 2D, 3D, stop motion or other style), in communicating with peers and stakeholders, and in completing a delineated assignment within due time.

Course Curriculum

Research-Based Animation Film Production

Students are introduced to the methods of research-through-design and practice-based-research, and use these methods to create a research document for their graduation project. This involves (1) formulating artistic research questions; (2) analysis of written and artistic sources; and (3) iterative experimentation into the styling and (extended) narrative of their project. The resulting report, consisting of a written and an (audio)visual component, can be used as both a research paper and a blueprint for a preproduction document. It delineates the narrative, stylistic, thematic, technical and expressive choices the student makes, and will serve as a basis, in the next stages, for the creation of a script, storyboard, concept art and animation tests.

Course Curriculum

Animation Film Management

In this course we focus on the initiation phase of animation film production. Students learn how to pitch a project and to develop an idea into a film concept that can be communicated to stakeholders in the (expanded) animation film sector. This includes the following aspects: (1) introduction to the basics of making a budget; (2) elaborating a realistic production schedule; (3) creation of a production map; (4) listing the main stakeholders relevant to their project: producers, possibilities for funding, socio-economic valorization. We provide an overview of all instances in the commercial, artistic and socio-cultural sectors that are relevant to animation film production. Additionally students are required to investigate the specific challenges and opportunities that apply to their own project: characteristics of their own cultural context; requirements of the film style they want to work in; possibilities relating to the social-cultural topics they will tackle.

Course Curriculum

History and Actualities In Animation Film

Students are taken on a journey through the history of animation film, from the early 1900s to the contemporary context. This involves screenings of key films, after which sessions of debate and analysis take place. While the historic overview focuses on both commercial and artistic films, contemporary film analysis specifically addresses productions with a social/cultural/political dimension, revolving around recent animated documentaries and social commentary shorts. Active participation of students is required in this course: in addition to being presented a selection of films, they introduce a number of films that are relevant to their own personal project and/or cultural context, and present these to the class.

Course Curriculum

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