Animation Techniques

Students choose between a selection of courses that enable them to develop their competences in one or more domains of (expanded) animation film: 2D, 3D, stop-motion (puppet, clay, oil on glass, pixilation, sand, …), game, VR/360°. This module attends to the specific requirements (both technical and stylistic) of each student, and focuses on the advanced acquisition of a specific skillset. They will complete a range of practical assignments that can be used as portfolio items. The module relies on one-on-one coaching, whereby students are aided in their development by experts who are active within the chosen field(s) of animation.

Course Curriculum

Applications


Please read and follow the necessary steps to apply.

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