Animation Techniques

Students choose between a selection of courses that enable them to develop their competences in one domain of (expanded) animation film: 2D, 3D, stop-motion, game, VR/360°. This module attends to the specific requirements (both technical and stylistic) of each student, and focuses on the advanced acquisition of a specific skillset. They will complete a range of practical assignments that can be used as portfolio items. The module relies on one-on-one coaching, whereby students are aided in their development by an experienced professional who is active within the chosen field of animation.

Course Curriculum


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